Web消灭威胁 End Threat 战争的目的是在一场不公正的、先发制人的战争中保卫我们自身。 对应的宣战借口: 自我防卫 防御方可用战争目标: 先发制人 无对应宣战借口时隐藏 全面战争 被宣战方投降接受度修正:-1000 -------------- 基础要求: always yes 条件: always yes AI权重: 权重 = 100 -------------- 该项目已经被移除游戏或未被更新 最后更新的版本 … WebJul 15, 2024 · Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with …
Cant declare war :: Stellaris General Discussions - Steam Community
Web自我防卫 - 数据. DesertEagleF bot 于8个月前 修改了 此页面。. 花1分钟创建用户后就能进行编辑 :) 登录 注册. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 对该项目的细节说明请添加至相关页面 ... WebOct 1, 2024 · I have 3000 hours and around 20 games of Stellaris. I have seen the Khan run afoul of a Fallen Empire exactly once, when I deliberately lured the Khan's fleets next to a Fallen Empire with my own fleets. Every other time, the Khan was a threat to the galaxy at large, if not necessarily to me. supreme skateboard ebay
End Threat Causus Belli :: Stellaris General Discussions
WebMay 17, 2016 · Stellaris Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 WebAug 13, 2024 · I highly recommend turning the crisis strength up and the end-game date down if you're hoping for a challenge as a climax to finishing the game. I've found the AI empires generally fall apart from bad AI and stop being relevant after about 100 years (2300), so I recommend setting the end-game date to bring the Crisis in 0-50 years after … WebJan 12, 2024 · Containment is a total war casus belli (claims and such isn't necessary in a total war and you get stuff you take instantly rather then after the war). It's basically you … barber l'isle adam