WebNCR is a capable force but a uncapable force for the mojave, anywhere they need severe help for minor activities, a clear example is Camp McCarren and the fiends, the NCR is literally losing to drug addicts with laser weapons against troops with capable generals and forces to attack the fiends and maintain further domination near new vegas, except they … WebJun 23, 2024 · Motor-Runner is the leader of the Fiends, located in Vault 3 in 2281. Described as being the sanest of the Fiends, Motor-Runner was mentally stable enough …
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WebPack of drugged-out killers. They're addicted to every stim, every pill, every psychoactive enema on this fucked-up earth. The Fiends are a raider gang made up entirely of chem … WebAug 13, 2024 · how do you talk to the fiends without getting attacked. Great Khan Faction outfit works for the ones in the vault at least. The ones outside Vault 3 are aggressive by default, unless you get a mod. Even making the Great Khan drug run quest they warn you that the ones outside are outside for a reason. smerch pain
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The origins of the Fiends is unknown, though they have been led by a man by the name of Motor-Runner for many years. They control the southwestern ruins of Vegas, placing Vault 3 well within their sights when the vault … See more The Fiends attack anyone aside from the Great Khans, who welcome the trouble they cause for the NCR and supply them with chems. This goes so far as Motor-Runner discouraging attacks on Westside, so as not to upset … See more The Fiends have little organization. Many of the more stable of the raiders are allowed to reside in Vault 3, but those considered to crazy even by Fiend standards are kicked out to aimlessly roam the northern Mojave … See more Fiends have a variety of different weapons, from basic melee weapons such as knives and pool cues, to an unusually large number of high-tech range weapons like Laser RCWs and plasma rifles. They are mostly found … See more WebAug 1, 2011 · Laser rifle (Fiends commonly carry energy weapons. When a better plasma weapon is available I'll switch) A few mines/grenades Skills Energy weapons Medicine (capped at 60, to get the Chemist perk) Survival (capped at 40, to get Rad Resistance perk) Barter (Making drug deals every day makes one a decent trader) WebFiend's Ransom is a side quest in The Inheritance A child's life is at stake by the hands of the Fiends, and they want something of yours for his life. Couple days after completing The Inheritance with taking the gold, a Courier will visit you and hand you a message from Westside, saying there is an urgent matter that requires your help. Travel to Westside … smerch phonetic transcription